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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // By David Buck
-
- #include "colors.inc"
-
- camera {
- location <0, 10, 200>
- direction <0, 0, -1>
- up <0, 1, 0>
- right <4/3, 0, 0>
- look_at <0,130,-300>
- }
-
- /* Define the ocean surface */
- plane { y, -10
- pigment {colour red 1 green 0.3}
- normal {
- waves 0.05
- frequency 5000
- scale 3000
- }
- finish {reflection 1}
- }
-
- /* Put a floor underneath to catch any errant waves from the ripples */
- plane { y, -11
- pigment {colour red 1 green 0.3}
- finish {crand 0.05 ambient 1 diffuse 0}
- }
-
- /* Now draw the sky */
- sphere { <0, 0, 0>, 300
- pigment {
- gradient <0, 1, 0>
- colour_map {
- [0, 0.8 colour red 1 green 0.3 blue 0
- colour red 0.7 green 0.7 blue 1]
- [0.8, 1 colour red 0.7 green 0.7 blue 1
- colour red 0.7 green 0.7 blue 1]
- }
- scale <300, 300, 300.0>
- quick_colour red 0.7 green 0.7 blue 1.0
- }
- finish {
- ambient 0.7
- diffuse 0 /* we don't want clouds casting shadows on the sky */
- }
- }
-
- /* Put in a few clouds */
- sphere { <0, 0, 0>, 259
- pigment {
- bozo
- turbulence 0.5
- colour_map {
- [0, 0.6 colour Clear
- colour Clear]
- [0.6, 0.8 colour Clear
- colour White]
- [0.8, 1.001 colour White
- colour red 0.8 green 0.8 blue 0.8]
- }
- quick_colour red 0.7 green 0.7 blue 1
- scale <100, 20, 100>
- }
- finish {ambient 0.7 diffuse 0}
- }
-
- /* Now to cast some light on the subject */
- light_source {<0, 0, -300> colour White rotate <10, 0, 0>}
-